POLYGON — Military Pack
One-time
$150
Characters, weapons, props, and prototype environment
The current low-poly military baseline from Synty Studios.
The engine, code, creative tools, licensed assets, AI services, and real cash cost behind The Black Relay.
Cost to date
$416
One-time assets
$180
Current tool run rate
$236/ mo
Every known project-specific charge is listed here. Tools without a recorded cost stay visible instead of quietly disappearing from the total.
One-time
$150
Characters, weapons, props, and prototype environment
The current low-poly military baseline from Synty Studios.
One-time
$30
HUD compass and map
Useful for the prototype, but planned to be replaced by a project-owned system.
Monthly
$200/mo
Engineering, testing, documentation, and site development
The primary AI development subscription used across the project.
Monthly
$6/mo
Generated sound effects
Used selectively alongside real and CC0 sound libraries.
Monthly
$10/mo
Generated 3D references and mesh experiments
Outputs are references or temporary experiments, not the canonical asset source.
Monthly
$20/mo
Generated 3D references and voxel experiments
Used as a separate reference lane before useful directions are rebuilt as project-owned source assets.
Plan-based
No project cost recorded
Game engine, source hosting, and website hosting
No separate project-specific charge has been logged for Unity, GitHub, or Vercel.
Public domain
$0
Weapons, impacts, footsteps, reloads, and machine audio
Sources and provenance remain documented even when attribution is not required.
| Item | Role | Billing | Cost | Status | Note |
|---|---|---|---|---|---|
| POLYGON — Military Pack | Characters, weapons, props, and prototype environment | One-time | $150 | In use | The current low-poly military baseline from Synty Studios. |
| Compass Navigator Pro | HUD compass and map | One-time | $30 | Replace | Useful for the prototype, but planned to be replaced by a project-owned system. |
| Codex | Engineering, testing, documentation, and site development | Monthly | $200/mo | Active | The primary AI development subscription used across the project. |
| ElevenLabs | Generated sound effects | Monthly | $6/mo | Active | Used selectively alongside real and CC0 sound libraries. |
| Meshy.ai | Generated 3D references and mesh experiments | Monthly | $10/mo | Reference | Outputs are references or temporary experiments, not the canonical asset source. |
| Tripo | Generated 3D references and voxel experiments | Monthly | $20/mo | Reference | Used as a separate reference lane before useful directions are rebuilt as project-owned source assets. |
| Unity + web infrastructure | Game engine, source hosting, and website hosting | Plan-based | No project cost recorded | Active | No separate project-specific charge has been logged for Unity, GitHub, or Vercel. |
| CC0 sound libraries | Weapons, impacts, footsteps, reloads, and machine audio | Public domain | $0 | In use | Sources and provenance remain documented even when attribution is not required. |
The stack is intentionally practical: prove the game with a strong prototype, keep source assets editable, and replace temporary dependencies only when the game earns the work.
01
The playable prototype and the systems underneath it.
02
A practical mix of licensed packs, hand-authored assets, and AI-assisted references.
03
Generated effects where they help, grounded recordings where they matter.
04
A small, fast marketing site with no CMS or heavy content platform.
05
AI-assisted development with the project decisions kept in the repository.
This ledger reflects the tools and costs known on July 28, 2026. Replaced assets stay in the history; new costs get added when they are actually incurred.
Last updated // 2026.07.28